![]() ![]() I'm not here to do Studio397's tech support for them, so if you need additional assistance, please use, the Discord at: or ask in the Steam discussion forums for the game. This guide assumes you know how to use a PC. I had to figure it out myself as this info wasn't easy to quickly find, so I created this brief guide to make the information available for the next person to find. There is nothing in C:\Users\Yourname\ for rF2 and you can completely ignore \steam\userdata\ as well because the userdata are in \common\rFactor 2\userdata. Noise restrictions now limit the circuit to just a few high profile race events a year from series like the BTCC and the BSB. Upon first run the game should automatically install any required Visual C redistributable packages, but they're in the \steamapps\common\rFactor 2\support\runtimes folder if you need them. Located in Kent, England, was originally used as a grasstrack motorcycle circuit, and was also once a host of British Grand Prix events, and Formula One events. There is no need to tell Steam to "install" the game if you've made a backup of all of the above. Workshop subscriptions won't have to be re-subscribed or re-downloaded, your wheel and pedals will be setup the same, graphics settings, car setups will be there, etc. Everything is the same as the old install. Windows 7 to a new steam install and new library folder location on Windows 10. Zero manual setup is required after copying back all of the above, even if you copied the game from e.g. (Restart Steam to make Steam read this file.) Lets steam know the rFactor 2 folder is in the library, so it shows up as "installed". Tells steam what workshop content you subscribed to.įolder: \steamapps\workshop\content\365960Ĭontains the subscribed workshop content. ![]() when you re-install Windows) with ALL settings and workshop items intact, these are the files and folders you need:įolder: \steamapps\common\rFactor 2 (the game itself) which includes Folder: \steamapps\common\rFactor 2\UserData which contains all your settings and car setups.įile: \steamapps\workshop\appworkshop_365960.acf I would highly appreciate any donations.To backup and restore rF2 onto a new steam library or new steam install (e.g. See the Stockcar Tracks thread at S397 Forum TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering (as if they are scared of you!)įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. This track was completed with help from Leonardo Nogueira (Box Race Brasil) Non-Steam download links are on the ISI forum - see link at bottom. The racing surface has been reworked, adding support for Realroad. It is a conversion from an original scratch built track for Stock Car Evolution. ![]()
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